

I've already invested over 6 and a half hours into this game because I just can't put it down. I'm not into RPGs at all with the exception of the Mario ones, but I am thoroughly enjoying this game. Lastly, I just received Dragon Quest 11 as a Christmas present I asked for.

It's the only game I've ever purchased for PC, despite having to play through the whole thing with a keyboard, and I thought it was just a pipe dream that I would ever play it on my Switch. I love boss fights, and, even more than that, I love the art of animation Cuphead delivers on both of these fronts in spades. Both games suffer from optimization issues on Switch, but that didn't stop them from being stellar experiences and easily two of my favorite games of the year.Īlso, I can't possibly comment here without giving a shout-out to Cuphead, which very quickly cemented itself as one of my favorite video games of all time. Not sure which I prefer, as Spyro is special because it is a beloved childhood classic, but A Hat in Time was a fresh new experience I hadn't played before on other platforms. I wish A Hat in Time and Spyro Reignited Trilogy were higher, being the 3D platforming buff that I am, but it was interesting to see them right next to each other on the list. Third parties and indie devs really took Switch to their hearts, too, releasing quality new games and ports aplenty.Ģ019 gifted us several top-drawer Nintendo-made Switch titles in the form of Super Mario Maker 2, Fire Emblem: Three Houses, The Legend of Zelda: Link's Awakening, the quirky Ring Fit Adventure, Luigi's Mansion 3 and the all-conquering Pokémon Sword and Shield, but nearly every week brought more essential games to the eShop from other studios, huge and tiny alike. Nintendo's console got off to a rocketing start in 2017 with the heavy hitters of launch game The Legend of Zelda: Breath of the Wild and Super Mario Odyssey, and that continued into 2018 with Super Smash Bros. 2019 was a fantastic year for Nintendo Switch owners, with a stellar lineup from the platform holder itself joined by a near-endless stream of brilliant third party games finding the time to play them all was by far the biggest problem facing Switch (and Switch Lite) gamers.
